The link on the side of the page ---> has been updated, but just in case you favorited or bookmarked me or whatever... FIXEY! I had a long heart-to-heart with myself last night while I was babysitting my sister's pocketbook at the club and contemplating turning Gaming In A Dance Club into my gimmick (decided it would be a bad idea after watching some guy get beer dumped all over his phone), and came to the conclusion that for the betterment of all mankind I should standardize my game namey stuff. Rather than have to deal with renaming characters to match my I Named It After My Cat habit, I have appropriated the name of my bestest guild evers. Sorry guys. I now own you. <3
Now all I need to do is figure out a standard colorscheme and imageset to use, and I'll be something approximating one of the cool kids! The cool kids have audiences and I don't so much, but we'll get there! Frodo didn't get to Mordor in a day (though he probably could have, if he'd just asked a friendly eagle for a hookup), so I figure if my Hobbit brothers by other mothers can be patient, I can too.
What I have to work with so far:
Tactical Dysfunction - (n) A disorder characterized by a complete and utter lack of adherence to standard ideas of "the best" and "most efficient" practices. Generally, the tactically dysfunctional will prefer what is "fun" to what is "uber" and will go out of their way to make the supposedly impossible possible by employing nonstandard methods. Most commonly, tactical dysfunction is evinced by combining otherwise unworkable class or ability combinations in video games to achieve substantial goals with fewer than the intended participants. Tactical dysfunction often leads to enhanced performance in standard environments, increased flexibility, greater crisis management skills, and an acute lack of patience with typical MMO players.Yes, that was my original description for the guild when we changed from Fallen Tide to Tactical Dysfunction. I think I ended up listing us as a small, tight-knit group of progression-oriented gamers that value fun over optimization. Oh, and that we preferred the challenge of making things work with what we have, rather than what high profile minmaxers said we should have. Later it became "face it, we hate you because you suck" or something, but that proved to be the opposite of helpful for recruiting. Which was good in the long run, because by that point we didn't want to recruit any more. Too much chaff.
Our colors have usually been red and black, red and grey, or on rare occasions pink, white, and sparkly. (Yes, sparkly is a color. If you don't believe me, ask our princess patrol.) TacDys's heraldry in WoW is a white bull's eye on a red field, so I may run with that. Clean, simple, effective... Now I just have to re-download Gimp and try to not make my pages look like an afflicted two year old revenant did my web design. This is harder than it sounds.
Streaming this weekend: The Secret World 36hr Marathon, or "Playing and chugging NOS until I throw a temper tantrum at some investigation quest or other, break another headset, and go to bed." Tomorrow's blog post: Hardcores don't eat cheetos (and here's why).
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