I'm still about three weeks out from being not-poor enough to re-subscribe to WoW, and in the meantime I'm pushing towards endgame in EQ2 on my rerolled Inquisitor. (Raava, Tactical Dysfunction, Antonia Bayle Server. Check me out!) It's been a huge blast from the past, with a lot of memories being dredged up from my days in the original Everquest- some good, and some bad. On the whole, I'm having fun, so long as I limit myself to two or three hours a go, with long AFKs every half hour or so. For a girl used to playing eight and ten hour sessions without much in the way of a break, that's saying something.
Who the hell told Sony it would be a good idea to bring back long, tedious key quests and access timelines? In order to unlock the dungeons and gear vendors for Chains of Eternity content, you've got to complete pretty much every single quest in the two overland adventure zones they introduced: Eidolon Jungle and Obol Plains. Along the way, you've got to complete solo versions of every. Single. Dungeon. In the expansion. And it's not like they trimmed down the BS level of the dungeons. I spent over an hour killing TRASH in one of these things the other night. Admittedly, I'm only just level 94, and I'm pulling barely 60k dps, but still. The tedium level of this process is high. I thought we'd left behind this kind of nonsense with Burning Crusade, Ruins of Kunark, and whatever expansion it was came after Dragons of Norrath in EQ1. Underfoot? Whatever. The point is, one day MMO developers collectively got their head of their ass and started removing keying requirements for content. The gating mechanism became more gear and skill-oriented than timesink, and gamers rejoiced.
The last three expansions in EQ2 have pretty much been set in Velious, or revisited other continents and regions in the game. They're bringing a lot of old plot threads together, and it's not hard to see that they're trying to bring us into the endgame of the story. We're finally finding out what happened to all of those fun little factions we had to grind in EQ1, and what the hell all this bullshit about the Ethernere has been all these years, but... I don't want to relive the grind along with the content.
Maybe I've just lost my taste for hard work in games. Maybe I've been spoiled by Cataclysm and Champions Online, and not having to work harder at my game than my job.
But seriously, dev types. If I can do the content, let me do the content. Don't make me hate my life for a week just because you don't want me breaking into it too fast.
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