Tuesday, September 25, 2012

Hey look! It's MoP!

Stood in line at GameStop in Robinson for like an hour last night, and it wasn't even for my copy.  Like a sane woman, I did the digital pre-order of Mists of Pandaria, because really.  I hate going out in public, let alone out in public where there are going to be piles of derps trying to answer trivia questions to win cardboard boxes.

Pretty cardboard boxes, admittedly, but still.  Fucking cardboard boxes.

So anyway, like everyone else in the world, I'm waiting on a race change.  Goblin to Pandaren, because FLUFFY!  I can't say no to the fluffy.  It's probably the closest I'll get in this game EVER to a cute little halfling.  And the Roxina is ALWAYS a cute little halfling.  Except when she's a dark elf.

I'll be streaming while I level my priest.  To those of you hoping for my warriorly pearls of wisdom...  Don't recruit tanks when you yourself are a tank.  All I'm sayin'.  ^.^  I'll be running disc/shadow, and the lulz.  They will be had.

And that's all you get today, because I've got some levels to get.

Heart!

Sunday, September 16, 2012

Never promise anything

I don't know everything. I know, I know, this will come as a shock to you... but every now and again something comes along and kicks me in the nads just hard enough to remind me that for every one thing I know, there are a couple hundred things that I don't.  Admittedly, most of my major Lessons In Life moments come from things that I probably should have known already, like Fire Bad and Don't Touch Bears, but...

The sense.  She's not so common as you would think or hope.  Especially where the Roxi is concerned.

Anyway, the short and sweet lesson for today is "Never promise anyone anything if you're not certain you can deliver."  I mean this specifically in a recruiting sense, but it's one of those lessons from MMOs that carries over well into other spheres of Real Life as a Real Girl.  Or boy, if you happen to have that unfortunate disability.

I've caught myself falling into the "say anything to get them tagged" trap.  People looking for social environments with a potential for raiding I'll upsell the various close friendships that we've formed to.  (Terrible sentence construction ftw.)  I push our desire to see and clear everything to folks looking for progression.  Someone mentions drama, and I tell them about our "if you have a problem, you handle your shit or you leave" rule.  And what's worse, I find myself trying to spin my prospies' concerns and observations into good things, or cover them up like it's some kind of political shell game.

I used to pride myself on my frankness and honesty as a recruiter.  As a rule, I only recruit for guilds that I would want to come into as a recruit, and I only pick up people that I don't mind spending half or more of my free time with.  (Again with the sentence construction.)  But any more...  It feels like I'm campaigning, and I've lost my captain awesome mojo.

Anyway.  Back to my roots, I think.  Honesty, frankness, openness...  And no promises.

Friday, September 14, 2012

Speculation kills!

No.  Really.  Knowledge is power, but a little bit of knowledge in the wrong hands?  Is fucking devastating.  Before a game release there're always a ton of rumors flying around, founded or unfounded, based on media kits, alpha/beta leaks, and stuff people came up with while simultaneously drunk and tripping balls on shrooms.  It always seems like those last ones are what stick with people and run rampant too- probably because gamers always assume that whatever makes them rage out the most is true.

Seriously.  As a community, it's like we're just out looking for things we can bitch about on forums and in our blogs/podcasts, and an excuse to go all Red Lantern Corps on people.

Today's Roxilicious Rant comes to you courtesy of Things I'm Tired of Hearing About In Voice, which is more or less the same list as Things I'm Tired of Reading In Trade Chat (twice, while the chat bug was still active earlier this week).  Everyone seems to think that their class is going to break when MoP releases, they're going to lose their raid viability, and the only thing people are going to want will be Boomkins.  For everything.  Healing, tanking, dps...  For some reason, Trade Chat on Thrall is obsessed with balance druids.  Personally, I think it's all part of a giant conspiracy to keep me from getting the Boomie we need for our progression comp, but...  Whatever.

Nobody knows how things are going to shift around once the expansion launches.  I don't care if someone's been in beta since before public invites went out, Blizz is still going to change a lot between Panda launch and the first raid zones opening up.  Even after that, there will be tuning and retuning to make sure people aren't progressing too fast, and classes aren't completely non-viable.  (BTW: it's been a while since Blizz let a class be completely and utterly nonviable.  It's more often a case of Not As Good As That Other Guy, which is to be expected, and does not mean you need to mainchange or reroll and make us call an emergency officer meeting to COMPLETELY recalibrate the roster.  Again.)  So just chill out and stop thinking your world (of Warcraft!  that never gets old.  ^.^)  is ending.

On a good day, like 75% of what you read on the forums is total bullshit that's either outdated or just plain wrong.  Because things keep changing in beta, and will continue to change after MoP goes live, that number's going to shoot up to like...  90%.  (Statistics courtesy of my ass.)  If you're looking for beta information, look at the date on the original post, and then look at the date of the most recent PTS update.  If OP comes before the update, your information is out of date and while it's not completely useless, you should consider finding fresher infos.  Do that before you start ranting about how the damage modifier on Revenge is way too high, or fury warriors are rage starved, or resto shammy aoe heals are overpowered.  Please.  <3  Even if you know it's not going to be that bad after the expansion, some windowlicker is going to come behind you and take up the cry, the rage will spread ingame, and the next thing you know those guys that don't touch the forums are going to be ragequitting, rerolling, telling people they're garbage for playing whatever spec you've been ranting about and making THOSE people go to the forums and QQ...

Ripples in the stream of bullshit are bad.  I like that stuff channeled from point A to point B without getting any splashed on me, thanks.  Just...think before you rage.  And for the love of god, stop jumping to conclusions before you've actually seen what the devs are releasing.  This doesn't just go for WoW.  Console shooter, single player RPG, MMORTS...  Whatever you're playing, or stalking the development for... If there aren't enough facts to back up whatever you're asserting, qualify it as speculation, and keep it to a minimum.

Okay.  That's off my chest now.  ^.^  I feel better.

More meat on the plate tomorrow, hopefully, since I shouldn't be so rushed for an update:  Roxi's got sandbox in places she never knew existed, and it's starting to chafe.

Thursday, September 13, 2012

Adapt or die!

Changes happen, in games and in life.  Tiny, seemingly innocuous events can trigger massive cascading shitstorms that leave you standing with your pants down about your ankles, staring around you, trying to figure out what the HELL you're going to do now.  And then you go searching for answers, and you find blogs like this, and they offer no help at all.

That's right.  No help at all.  The best I can offer you is commiseration.  Think of this as my "I feel your pain" address.  At least, unlike Bill Clinton, I actually do feel your pain.  In my ass.  Especially when you're whining in my forums or on my vent.

I've been through dozens of expansions and game updates.  In the short-term, they're game-breaking, and that's always what we notice first: we can't do today what we did yesterday, the same way we were doing it.  People flood the forums, preaching doom and mayhem, and everyone's sure that it's only a matter of time before the game's hemorrhaging subs.  Not all updates are quite that bad, though.  Some updates greatly over-tune player abilities and gear in advance of a major spike in difficulty.  Reactions are delayed.  People want to stay superheroes in a room full of purse snatchers.  They don't want to have to work, now that they've tasted real ultimate power.

You have to adapt to changes like that.  And knowing the capriciousness of game developers where balance is concerned, you have to be cautious about your celebration.  Just because you can roll your face this week doesn't mean that once the rest of the update hits you won't be back to staring at your buff bar or mods waiting for procs.  Your prot warrior doing top five dps in a 25man will likely not last once damage multipliers get modified.  Just keep calm and keep on keepin' on. 

Your first step on the path to acceptance and adaptation is decision.

Know what you want to play, and stick with it.

Just about every MMO player I've ever chilled with over the years has strongly identified with one of their characters.  Even those of us who tend to keep a stable of leveled, geared alts to rotate as guild and raid needs change...  We have a character or spec that is our favorite.  In EQ2, it was my Inquisitor.  In Rift, my rogue's nightblade spec.  For the longest time, I was head over heels in love with playing a Disc priest, but then I rolled my warrior tank, and since then everything else has just been very ho-hum.  It can be hard to figure out which one of your babies you most identify with, especially if you've been switching around for a long time, or if you're burned out with the content and misinterpreting it as disgust with your current character.

So...  Do me a favor.  Sit back, close your eyes, and forget things like meters, rankings, and progression for a minute.  These games are first and foremost about fun, and people who love what they're doing tend to perform better than those who are being forced.  They also stick with it longer, and that makes progressions and all that stuff cleaner.  So forget the achievements.  Forget the flavor of the week.  Forget all the transient, fleeting things that can and will change drastically across the various updates you'll be seeing.

Now.  We've just met.  You just found out I play your game, and I ask what you are.  What are you?  What's your first answer?

When I was playing Champions, I said "I'm a PvP healer."  No thought, no hesitation.  That's who and what I saw myself as in that game.  In EQ2, I'd laugh and say "I'm a tanquisitor.  No really.  I tank shit on my inquisitor."  When people at work catch me on the WoW forums or armory and ask what I play, I tell them "I'm a warrior tank."  It's not necessarily accurate to what I'm playing RIGHT NOW, since I had that brush with resto shammy healing last week, and was able to move back to my warrior as arms main-spec for MoP when our second DK told us he wouldn't be raiding the expansion with us.  My quickness with the "I'm a warrior tank" reply is what made me say "yeah, I'll take the dps spot" instead of going "eeeh...whatever makes the raid work" like I had been.

I know myself.  I know if I'm not happy, I'll lose interest in the game, and in progression.  I won't deliberately screw up my slot, but I'll be a lot more driven to push myself if I'm playing something else.  (I can't help it.  I hate resto shammy.  Enhance is pretty fun, but...  Resto puts me to sleep.

Know your gamer identity, and stick with it.

That's it.  That's your first step on the path to weathering the constant changes and uncertainty that are sure to come with a major game update or expansion.  Know who YOU are and what YOU want, and let your guild's officers know they can count on you to show up and deliver.  Trust me, it's more important to us that we can count on you, and we know what we're dealing with than that you're flexible and will change classes or whatever.

Tomorrow, assuming I actually make the time to write the post tonight after work: A little knowledge is a dangerous thing, or speculation kills.

Wednesday, September 5, 2012

In which Roxi recruits herself into a corner.

If you've been a recruiting officer or guild leader or whatever, you've been there.  You're desperate for fresh blood, you don't get any nibbles, and then out of nowhere you get a totally sweet package deal along.  Maybe they're husband/wife, or best friends, or roommates, or whatever.  They're everything you want, though.  Dedicated, experienced, talented, willing to transfer...

Only the classes they play don't fit into your comp.

Yeah.

There are a few ways the neighborhood friendly recruiting officer can handle this.  One, she can explain that right now one or both of those slots are currently taken, and welcome them to run a different role or one of those alts they've got floating around.  Two, she can tell them that unfortunately unless they're willing to have one of them run as a social there's no place for them in the guild.  Or three, she can grumble and make the switch herself, even if it means switching to an alt she hasn't played, may or may not like, or...whatever.  Because some swords are worth falling on, and if the ultimate goal is having a full raid force that shows up every night and gets the job done, you do what you've got to do.

So.  For the one person that watches my stream, who probably doesn't even read the blog, I'll be healing on my shaman through the end of the xpack and into MoP.  Resto and Enhance have changed juuuust enough that I've got fine tuning to do on my playstyle.  FORTUNATELY, there hasn't been a huge stat priority shift in those specs, so...yeah.  It'll be an easier 5.0.4 transition than my Warrior had.  ^_^

Later this week: Roxi learns not to put metal things in electrical sockets, and Roxi drinks the kool-aid.

Sunday, September 2, 2012

In Memoriam - City of Heroes

After eight years, City of Heroes is being shut down for good by publisher NCSoft.  It was the first comic book-themed MMORPG on the market, and it came with the most open-ended character creation systems and flexible skill development systems of its day.  Initially developed by Cryptic Studios (Champions Online, Star Trek Online, Neverwinter Nights), City of Heroes had a rough road and still managed to keep things going longer than dozens of other second and third generation MMOs.  The game launched around the same time as Lineage 2, Everquest 2, and World of Warcraft  (4/7/04 for L2, 4/27/04 for CoH, 11/8/04 for EQ2, and 11/23/04 for WoW).  Early development decisions, class structure changes, and balance changes (Enhancement Diversification, I9...I'm looking at you) splintered the playerbase, driving veterans away and bringing new diehards in.  Troubles at Cryptic Studios led to the fragmentation of the development house, the creation of Paragon Studios, and NCSoft taking over full control of City of Heroes.

And that's when I left.  I was bitter and butthurt over NC's attitude towards the massive RMT problems in Lineage 2 (the result of a badly-handled beta to live transition, and a good thing for me to file away for a later rant), so I picked up my toys and went to Everquest 2.  Or was it WoW that time?  Anyway.  I played City of Heroes for close to two years before leaving, and that time stands as some of the best fun I've had in an MMORPG.

Few games have given players as much freedom to create the characters they want to play as City of Heroes did.  With their TRULY revolutionary character creation system, you could have an electric blue Internet Fairy that decided rather than attack the darkness, she'd attack people WITH the darkness (Skrypt, dark/dark defender later reborn as an elec/sorcery pvp character in Champions Online); or a super-speeding, plasma-manipulating legal student who rebelled against the teachings of her professors to bring justice to the streets (Bayside Brawler, sonic/energy blapper of awesome)...  I saved the world alongside cowboys, robots, mutants, gods, little kids with awesome toys, aliens...  And yes, vampires, werewolves, catgirls, and all manner of other things.  CoH was the first game that actually invited me to roleplay, and create unique characters with complete histories and a role in the world that was more than just Hail, Adventurer!  I am in need of plague rat tails for my mystical potions!  And for those of us that played it, it set the bar VERY high for customization in future games.

City of Heroes had, during its heydey, one of the coolest and most open communities around.  There were avid guide writers, number crunchers, and some truly creative artists and writers.  The group that made the biggest impression on me, and which I think has had the biggest impact on MMORPG culture in general, were the Offenders.  There were a few hundred of us back in the day: defenders and controllers (support classes) that saw the secret synergies between powersets that let us turn "weak" characters into powerhouses.  The whole attitude of healers and controllers changed once they played City of Heroes, and discovered the Offender way of life.  Just being able to keep your team alive wasn't enough: it was about what else you could do.  How much damage could you contribute through buffs, debuffs, and use of your own offensive abilities?  What combinations of buffs could you use to turn your group into an unstoppable force of nature in PvP?  Sure, they were silly, replacing the word "heal" with "fruit salad' in every post on the forums and turning the Wiggles into a bizarre cultural icon, but...  To this day I wander around healer communities (and even dps and tank boards) and see names I recognize, or attitudes.

So...yeah.  I'm going to miss City of Heroes, and I wish all the folks from Paragon Studios the best of luck in the future.  I really look forward to seeing what those guys and gals come up with next.

And yes, a sick part of me is hoping that the displaced players from CoH head over to Champions, and bring us all that creativity, innovation, and spirit that made CoH so amazing an experience.

Servers go down for good on November 30, 2012.  That's going to be a very, VERY sad day in the Roxcave.